Proposed Information Literacy and Library Research Game
The information literacy and library research game will be a multimedia game that will enable student learners taking a college level freshman information literacy course to learn information literacy concepts and library research in a more fun, engaging, and interactive environment (in which students communicate with and help each other to more effectively learn the information literacy course subject matter).
A library information literacy game has the potential to increase engagement among game-playing students so they can better learn a variety of information literacy and library research subject matter –that often tends to bore and disengage students. The game will present a wide variety of important concepts and library research procedures presented in a college freshman information literacy course.
This information literacy game is a serious instructional activity that will allow students to receive credit and extra credit (grades) that will be part of the overall grading process for the course.
Target Audience and Setting:
The target audience for this game is freshman college students who are required to take a freshman college information literacy course or module.
The setting for this game will be in a library computer lab where students can sit in a row and take part in information literacy and library research game in which students use the computer to answer questions from this game.
Subject Content and Learning Objectives:
The subject matter covers the five major ACRL information literacy competency standards promulgated by the Association of College Research Libraries (ACRL):
- Determine the extent of information needed
- Access the needed information effectively and efficiently
- Evaluate information and its sources critically
- Use information effectively to accomplish a specific purpose
- Understand the economic, legal, and social issues surrounding the use of information, and access and use information ethically and legally
The subject matter also covers the new standard (Framework for Information Literacy for Higher Education) which deal with information, research, searching, and scholarship).
Various instructional design techniques will be incorporated into this information literacy game – in terms of what subject matter will be utilized, how each question will be worded, what answer choices will be presented, etc.
This information literacy and library research game will allow for an information literacy instructor to assess each game playing student in terms of what questions that student did not answer correctly to provide feedback for formative assessment purposes. This information literacy and library research game will also be utilized for summative assessment purposes to award points toward the final grade for the information literacy course.
The technology to be used as the platform for this information literacy game will be researched and analyzed in order to select the most appropriate primary environment for the development of this game-technology option.
Association of College & Research Libraries. (2000). Information literacy competency standards for higher education. Retrieved from http://www.ala.org/acrl/standards/informationliteracycompetency
Association of College & Research Libraries. (2015, February 2). Framework for information literacy for higher education. Retrieved from http://www.ala.org/acrl/standards/ilframework
Water cycle instructional module. (n.d.). Retrieved from http://uncw.edu/ed/mit/MITprojects/513/MIT%20513_Water%20Cycle_Proposal_Project%20Plan.pdf